Online Gaming Market was valued at US$ 137.60 Billion in 2023 and is projected to reach US$ 348.85 Billion by 2032, growing at a CAGR of 10.89% from 2024 to 2032.

Online gaming involves player to playing video games over the internet, allowing multiple players to interact virtually. This genre encompasses various game types, from puzzles to MMOs, enabling real-time interaction and competition among players from different locations.

The online gaming market is rapidly growing around the world, fueled by high revenue and user engagement. Key drivers include widespread high-speed internet, smartphone proliferation, and the rise of esports and streaming services. Esports, featuring popular games like Counter-Strike and Call of Duty, offer lucrative rewards, boosting industry expansion worldwide. Game developers focus on graphics and plots tailored to diverse devices, with smartphones driving sales. Companies innovate with consoles and cloud gaming services like Arcade and Stadia, making games more accessible. Future growth will be driven by increased online service investments and 5G infrastructure. VR, AR, and AI advancements will enhance gaming experiences, while 5G networks will accelerate mobile and cloud-based gaming delivery.


Online Gaming Market Surveys

  • Worldwide, the video gaming community has around 3.09 Billion active participants.
  • By 2024, the global gaming community is anticipated to reach approximately 3.32 Billion individuals.
  • In the United States, there are more than 3,000 esports competitors.
  • Nearly 1.5 Billion gamers reside in Asia.
  • Gaming encompasses 55% of the male population.
  • At least one gaming service is subscribed to by 52% of gamers.
  • According to the Mobile Economy 2022 report by GSMA Intelligence, nearly 7.5 Billion smartphone connections, constituting over four-fifths of all mobile connections, are projected to be in place by 2025.




Asia Pacific Online Gaming Market

The gaming industry in the Asia-Pacific (APAC) region is expansive and diverse, encompassing a wide range of gaming preferences. With 1.5 Billion identified gamers, individuals vary from hyper-casual to hardcore gamers. They tend to spend more time gaming compared to the global average and demonstrate the highest levels of engagement. In recent years, the Asia gaming industry has attracted the attention of investors, developers, and analysts. Within Asia, Japan, South Korea, India, and China are the leading markets. The rapid expansion of cheap smartphones with high performance and the rise of female gamers are key drivers behind the booming online gaming market. APAC’s gaming future, Google commissioned leading games analytics experts at Newzoo to research the forces shaping gaming markets in mainland China, India, Japan, South Korea, Taiwan, and Vietnam. The research covers players in the Asian gaming market who are aged 18 to 65. In February 2022, AdColony, a Digital Turbine company, launched Game Academy, a free online skills masterclass and qualification focused on marketing solutions in gaming.


Online Gaming Market Key Company

Activision Blizzard Inc., Apple Inc., Capcom Co Ltd, Electronic Arts Inc., Microsoft Corporation, Nintendo Co Ltd, Sony Interactive Entertainment Inc., and Tencent Holdings Ltd are important players in the online gaming industry.


Online Gaming Company News

In March 2023, Microsoft Corp. and Boosteroid signed a 10-year deal to bring Xbox PC titles to Boosteroid’s cloud gaming platform. Boosteroid, a leading cloud gaming provider with its development team in Ukraine, boasts over 4 million users globally, making it the largest independent cloud gaming provider. With Microsoft’s acquisition of Activision Blizzard, Boosteroid users gain access to streaming PC games from Activision Blizzard.

In February 2023, NCSOFT and Amazon Games partnered to launch THRONE AND LIBERTY, a highly anticipated MMORPG, in South America, North America, Europe, and Japan. Amazon Games will publish the game, which will be accessible on PlayStation 5, PC, and Xbox Series X|S, enabling cross-platform play.

In April 2023, Sony Interactive Entertainment LLC (SIE) acquired Firewalk Studios as part of its initiative to bring new live gaming service experiences to PlayStation gamers. This acquisition aligns with SIE’s collaboration with other top-tier development teams, such as Haven Interactive Studios and Bungie.


Type – Global Online Gaming Market break into 5 viewpoints

1. Action
2. Adventure
3. Puzzle
4. Arcade
5. Others


Platform – Global Online Gaming Market break into 4 viewpoints

1. Mobile Phone
2. PCs
3. Console
4. Others


Gamer Type – Global Online Gaming Market into 3 viewpoints

1. Social Gamers
2. Serious Gamers
3. Core Gamers


Age Group – Global Online Gaming Market is breakup into 4 viewpoints

1. Below 10 Years
2. 11-24 Years
3. 25-44 Years
4. 45 and Above Years


Country – Global Online Gaming Market of 25 Countries

1. North America

1.1 United States
1.2 Canada

2. Europe

2.1 France
2.2 Germany
2.3 Italy
2.4 Spain
2.5 United Kingdom
2.6 Belgium
2.7 Netherlands
2.8 Turkey

3. Asia Pacific

3.1 China
3.2 Japan
3.3 India
3.4 South Korea
3.5 Thailand
3.6 Malaysia
3.7 Indonesia
3.8 Australia
3.9 New Zealand

4. Latin America

4.1 Brazil
4.2 Mexico
4.3 Argentina

5. Middle East & Africa

5.1 Saudi Arabia
5.2 UAE
5.3 South Africa


All the Key players have been covered from 3 Viewpoints:

  • Overview
  • Recent Development
  • Revenue Analysis




Company Analysis:

1. Activision Blizzard, Inc.
2. Apple Inc.
3. Capcom Co., Ltd.
4. Electronic Arts Inc.
5. Microsoft Corporation
6. Nintendo Co., Ltd.
7. Sony Interactive Entertainment Inc.
8. Tencent Holdings Ltd.