Table of Content


Chapter 1 Market Outlook
1.1 Market Snapshot

Chapter 2 Executive Summary

Chapter 3 Market Overview
3.1 Introduction
3.2 Market Dynamics
3.2.1 Market Drivers
3.2.2 Market Restraints
3.3 Macroeconomic Factors
3.3.1 Impact of COVID-19
3.3.2 Regulatory Framework and Guidelines

Chapter 4 Market Breakdown by Device Type, Operating System, Genre, and End Users
4.1 Mobile Gaming Market by Device Type
4.1.1 Mobile
4.1.2 Handheld Consoles
4.1.3 Other
4.1.4 Market Size and Forecast
4.2 Mobile Gaming Market by Operating System
4.2.1 Android
4.2.2 iOS
4.2.3 Market Size and Forecast
4.3 Mobile Gaming Market by Genre
4.3.1 Action
4.3.2 Sports
4.3.3 Adventure
4.3.4 Role-Playing Games
4.3.5 Others
4.3.6 Market Size and Forecast
4.4 Mobile Gaming Market by End User
4.4.1 Gen X
4.4.2 Gen Y/Millennials
4.4.3 Gen Z
4.4.4 Market Size and Forecast

Chapter 5 Market Breakdown by Parent Market
5.1 Global Market for Electronic Games and Software
5.1.1 Games Platform and Software
5.1.2 Gaming Hardware
5.1.3 Game Accessories
5.1.4 Market Size and Forecast
5.2 Gaming Business Models
5.2.1 Freemium
5.2.2 Paid or Pay-to-play
5.2.3 Advertising
5.2.4 Play-to-Earn

Chapter 6 Market Breakdown by Region
6.1 Overview
6.2 North America
6.3 Europe
6.4 Asia-Pacific
6.5 Rest of the World

Chapter 7 Industry Trends and Recent Developments
7.1 Industry Trends
7.2 Recent Key Developments

Chapter 8 Company Profiles
ACTIVISION BLIZZARD INC.
CYBERAGENT INC.
ELECTRONIC ARTS INC.
EPIC GAMES INC.
NETEASE INC.
NIANTIC INC.
NINTENDO CO. LTD.
SQUARE ENIX HOLDINGS CO. LTD.
SUPERCELL OY
TENCENT HOLDINGS LTD.
THE WALT DISNEY CO.

Chapter 9 Project Scope and Methodology
9.1 Scope of Report
9.2 Methodology
9.3 Analyst’s Credentials



List of Figures



Summary Figure : Global Market Shares of Mobile Gaming, by Region, 2021
Figure 1 : Global Market Shares of Mobile Gaming, by Device Type, 2021
Figure 2 : Global Market Shares of Mobile Gaming, by Operating System, 2021
Figure 3 : Global Market Shares of Mobile Gaming, by Genre, 2021
Figure 4 : Global Market Shares of Mobile Gaming, by End User, 2021
Figure 5 : Global Market for Mobile Gaming, by Region
Figure 6 : Global Market Shares of Mobile Gaming, by Region, 2021

List of Tables



Summary Table : Global Mobile Gaming Market, by Region, Through 2027
Table 1 : Global Market for Mobile Gaming, by Device Type, Through 2027
Table 2 : Global Market for Mobile Gaming, by Operating System, Through 2027
Table 3 : Global Market for Mobile Gaming, by Genre, Through 2027
Table 4 : Global Market for Mobile Gaming, by End User, Through 2027
Table 5 : Global Market for Electronic Games and Software, by Offering, Through 2027
Table 6 : Global Market for Mobile Gaming, by Region, Through 2027
Table 7 : North American Market for Mobile Gaming, by Device Type, Through 2027
Table 8 : North American Market for Mobile Gaming, by Genre, Through 2027
Table 9 : North American Market for Mobile Gaming, by Operating System, Through 2027
Table 10 : North American Market for Mobile Gaming, by End User, Through 2027
Table 11 : North American Market for Mobile Gaming, by Country, Through 2027
Table 12 : European Market for Mobile Gaming, by Device Type, Through 2027
Table 13 : European Market for Mobile Gaming, by Genre, Through 2027
Table 14 : European Market for Mobile Gaming, by Operating System, Through 2027
Table 15 : European Market for Mobile Gaming, by End User, Through 2027
Table 16 : European Market for Mobile Gaming, by Country, Through 2027
Table 17 : Asia-Pacific Market for Mobile Gaming, by Device Type, Through 2027
Table 18 : Asia-Pacific Market for Mobile Gaming, by Genre, Through 2027
Table 19 : Asia-Pacific Market for Mobile Gaming, by Operating System, Through 2027
Table 20 : Asia-Pacific Market for Mobile Gaming, by End User, Through 2027
Table 21 : Asia-Pacific Market for Mobile Gaming, by Country, Through 2027
Table 22 : RoW Market for Mobile Gaming, by Device Type, Through 2027
Table 23 : RoW Market for Mobile Gaming, by Genre, Through 2027
Table 24 : RoW Market for Mobile Gaming, by Operating System, Through 2027
Table 25 : RoW Market for Mobile Gaming, by End User, Through 2027
Table 26 : Global Mobile Gaming Market, Recent Key Developments, 2020-2022
Table 27 : Activision Blizzard Inc.: Products and Services
Table 28 : Activision Blizzard Inc.: Recent Developments
Table 29 : CyberAgent Inc.: Products and Services
Table 30 : CyberAgent Inc.: Recent Developments
Table 31 : Electronic Arts Inc.: Products and Services
Table 32 : Electronic Arts Inc.: Recent Developments
Table 33 : Epic Games Inc.: Products and Services
Table 34 : NetEase Games: Products and Services
Table 35 : NetEase Games: Recent Developments
Table 36 : Niantic Inc.: Products and Services
Table 37 : Niantic Inc.: Recent Developments
Table 38 : Nintendo Co. Ltd.: Products and Services
Table 39 : Square Enix Holdings Co. Ltd.: Products and Services
Table 40 : Square Enix Holdings Co. Ltd.: Recent Developments
Table 41 : Supercell OY: Products and Services
Table 42 : Supercell OY: Recent Developments
Table 43 : Tencent Holdings Ltd.: Products and Services
Table 44 : Tencent Holdings Ltd.: Recent Developments
Table 45 : The Walt Disney Co.: Products and Services