Table of Content


Chapter 1 Introduction
1.1 Study Goals and Objectives
1.2 Reasons for Doing the Study
1.3 What’s New in this Update?
1.4 Scope of Report
1.5 Intended Audiences
1.6 Information Sources
1.7 Methodology
1.8 Geographic Breakdown
1.9 Analyst’s Credentials

Chapter 2 Summary and Highlights

Chapter 3 Video Gaming: Market Overview
3.1 Video Gaming Market Overview
3.2 History of Video Gaming
3.2.1 Launch of Gaming Consoles
3.2.2 Video Gaming Crash
3.2.3 Increasing Competition
3.2.4 Personal Computers: Designing Games and Opening Up to a Wider Community
3.2.5 3D Gaming
3.3 Future of Video Gaming
3.3.1 Technology Development
3.4 Traditional Value Chain: Video Gaming Industry
3.5 Business Models
3.5.1 Pay-to-Play
3.5.2 Play-to-Earn
3.5.3 Free-to-Play (F2P) and Freemium
3.5.4 Advertising
3.5.5 Subscription
3.6 Impact of COVID-19
3.7 Online vs. Offline
3.8 Single vs. Multiplayer
3.9 Market Share Analysis
3.10 Market Drivers
3.10.1 Increased Number of Gamers
3.10.2 Increasingly Creative Game Design
3.10.3 Video Games in Education
3.10.4 Augmented Reality (AR) and Virtual Reality (VR)
3.10.5 Metaverse
3.11 Market Restraints
3.11.1 Piracy
3.11.2 Hacking and Cheat Codes
3.11.3 Cutthroat Competition
3.11.4 Emerging Play-to-Earn Monetization Powered by Web3

Chapter 4 Market Breakdown by Genre
4.1 Introduction
4.2 Action
4.3 Sports
4.4 Adventure
4.5 Role-Playing Games
4.6 Others

Chapter 5 Market Breakdown by Platform
5.1 Introduction
5.2 Consoles
5.2.1 Components of a Gaming Console
5.2.2 Home Consoles
5.2.3 Handheld Consoles
5.2.4 Video Gaming Market for Consoles
5.3 Personal Computers (PCs)
5.3.1 PC Gaming Industry
5.4 Mobile

Chapter 6 Market Breakdown by End User
6.1 Introduction
6.2 Gen X
6.3 Gen Y/Millennials
6.4 Gen Z

Chapter 7 Market Breakdown by Region
7.1 Introduction
7.2 North America
7.2.1 U.S.
7.2.1 Canada
7.2.1 Mexico
7.3 Europe
7.3.1 United Kingdom
7.3.2 Germany
7.3.3 France
7.3.4 Spain
7.3.5 Italy
7.3.6 Rest of Europe
7.4 Asia-Pacific
7.4.1 China
7.4.2 Japan
7.4.3 India
7.4.4 Rest of Asia-Pacific
7.5 RoW
7.5.1 South America
7.5.2 Middle East
7.5.3 Africa

Chapter 8 Competitive Landscape
8.1 Introduction
8.1.1 New Product Launches
8.1.2 Acquisitions
8.1.3 Partnerships and Collaborations

Chapter 9 Company Profiles
ACTIVISION BLIZZARD, INC.
APPLE INC.
BANDAI NAMCO GAMES INC.
CAPCOM CO., LTD.
CYBERAGENT, INC.
ELECTRONIC ARTS INC.
EPIC GAMES INC.
KONAMI HOLDINGS CORP.
MICROSOFT CORP.
NINTENDO CO., LTD.
SONY CORP.
SQUARE ENIX CO., LTD.
TAKE-TWO INTERACTIVE SOFTWARE, INC.
TENCENT HOLDINGS LTD.
UBISOFT ENTERTAINMENT SA
WARNER BROS. ENTERTAINMENT INC.



List of Figures


 

Summary Figure : Global Market for Video Gaming, by Region, 2021-2027
Figure 1 : Value Chain: Video Gaming Industry
Figure 2 : Global Company Share Analysis in the Video Gaming Market, 2021
Figure 3 : Global Market for Video Gaming, by Genre, 2021-2027
Figure 4 : Global Market for Action Genre Video Gaming, by Region, 2021-2027
Figure 5 : Global Market for Sports Genre Video Gaming, by Region, 2021-2027
Figure 6 : Global Market for Adventure Genre Video Gaming, by Region, 2021-2027
Figure 7 : Global Market for Role-Playing Genre Video Gaming, by Region, 2021-2027
Figure 8 : Global Market for Other Genres Video Gaming, by Region, 2021-2027
Figure 9 : Global Market for Video Gaming, by Platform, 2021-2027
Figure 10 : Global Market for Consoles Video Gaming, by Region, 2021-2027
Figure 11 : Global Market for PC Platform Video Gaming, by Region, 2021-2027
Figure 12 : Global Market for Mobile Platform Video Gaming, by Region, 2021-2027
Figure 13 : Global Market for Video Gaming, by Region
Figure 14 : Global Market Share of Video Gaming, by Region, 2021
Figure 15 : U.S. Market for Video Gaming, 2021-2027
Figure 16 : Canadian Market for Video Gaming, 2021-2027
Figure 17 : Mexican Market for Video Gaming, 2021-2027
Figure 18 : U.K. Market for Video Gaming, 2021-2027
Figure 19 : German Market for Video Gaming, 2021-2027
Figure 20 : French Market for Video Gaming, 2021-2027
Figure 21 : Spanish Market for Video Gaming, 2021-2027
Figure 22 : Italian Market for Video Gaming, 2021-2027
Figure 23 : Rest of European Market for Video Gaming, 2021-2027
Figure 24 : Chinese Market for Video Gaming, 2021-2027
Figure 25 : Japanese Market for Video Gaming, 2021-2027
Figure 26 : Indian Market for Video Gaming, 2021-2027
Figure 27 : Rest of Asia-Pacific Market for Video Gaming, 2021-2027
Figure 28 : Activision Blizzard, Inc.: Sales Share, by Business Segment, 2021
Figure 29 : Activision Blizzard, Inc.: Sales Share, by Distribution Channel, 2021
Figure 30 : Activision Blizzard, Inc.: Sales Share, by Region, 2021
Figure 31 : Apple Inc.: Sales Share, by Product Segment, 2021
Figure 32 : Apple Inc.: Sales Share, by Region, 2021
Figure 33 : Bandai Namco Group: Sales Share, by Business Segment, 2021
Figure 34 : Bandai Namco Group: Sales Share, by Region/Country, 2021
Figure 35 : Capcom Co., Ltd.: Sales Share, by Business Segment, 2021
Figure 36 : CyberAgent, Inc.: Revenue Share, by Distribution Channel, 2021
Figure 37 : CyberAgent, Inc.: Revenue Share, by Region/Country, 2021
Figure 38 : Electronic Arts Inc.: Revenue Share, by Business Composition, 2021
Figure 39 : Electronic Arts Inc.: Revenue Share, by Platform, 2021
Figure 40 : Electronic Arts Inc.: Revenue Share, by Region, 2021
Figure 41 : Konami Holdings Corp.: Revenue Share, by Business Segment, 2021
Figure 42 : Konami Holdings Corp.: Revenue Share, by Region/Country, 2021
Figure 43 : Microsoft Corp.: Sales Share, by Business Segment, 2021
Figure 44 : Nintendo Co., Ltd.: Revenue Share, by Product Type, 2022
Figure 45 : Nintendo Co., Ltd.: Revenue Share, by Region/Country, 2021
Figure 46 : Sony Corp.: Revenue Share, by Business Segment, 2022
Figure 47 : Sony Corp.: Revenue Share, by Region/Country, 2021
Figure 48 : Square Enix Holdings Co., Ltd.: Revenue Share, by Business Segment, 2021
Figure 49 : Take-Two Interactive Software, Inc.: Revenue Share, by Gaming Platform, 2021
Figure 50 : Take-Two Interactive Software, Inc.: Revenue Share, by Distribution Channel, 2021
Figure 51 : Take-Two Interactive Software, Inc.: Revenue Share, by Region/Country, 2021
Figure 52 : Tencent Holdings Ltd.: Revenue Share, by Business Segment, 2021
Figure 53 : Tencent Holdings Ltd.: Revenue Share, by Region, 2021
Figure 54 : Ubisoft Entertainment SA: Revenue Share, by Platform, 2021
Figure 55 : Ubisoft Entertainment SA: Revenue Share, by Distribution Channel, 2021
Figure 56 : Ubisoft Entertainment SA: Revenue Share, by Region/Country, 2021
Figure 57 : Warner Bros. Entertainment Inc: Revenue Share, by Distribution Channel, 2021
Figure 58 : Warner Bros. Entertainment Inc.: Revenue Share, by Region/Country, 2021

List of Tables


 

Summary Table : Global Market for Video Gaming, by Region, Through 2027
Table 1 : Global Market for Video Gaming, by Genre, Through 2027
Table 2 : Global Market for Action Genre Video Gaming, by Region, Through 2027
Table 3 : Global Market for Sports Genre Video Gaming, by Region, Through 2027
Table 4 : Global Market for Adventure Genre Video Gaming, by Region, Through 2027
Table 5 : Global Market for Role-Playing Genre Video Gaming, by Region, Through 2027
Table 6 : Global Market for Other Genres Video Gaming, by Region, Through 2027
Table 7 : Global Market for Video Gaming, by Platform, Through 2027
Table 8 : Global Market for Consoles Video Gaming, by Region, Through 2027
Table 9 : Global Market for PC Platform Video Gaming, by Region, Through 2027
Table 10 : Global Market for Mobile Platform Video Gaming, by Region, Through 2027
Table 11 : Global Market for Video Gaming, by Region, Through 2027
Table 12 : North American Market for Video Gaming, by Genre, Through 2027
Table 13 : North American Market for Video Gaming, by Platform, Through 2027
Table 14 : North American Market for Video Gaming, by Country, Through 2027
Table 15 : Top 20 Best-Selling Video Games in the U.S., 2021
Table 16 : Top 20 Best-Selling Video Games in Europe, 2021
Table 17 : European Market for Video Gaming, by Genre, Through 2027
Table 18 : European Market for Video Gaming, by Platform, Through 2027
Table 19 : European Market for Video Gaming, by Country, Through 2027
Table 20 : Top 10 Best-Selling Video Games in Asia-Pacific, 2021
Table 21 : Asia-Pacific Market for Video Gaming, by Genre, Through 2027
Table 22 : Asia-Pacific Market for Video Gaming, by Platform, Through 2027
Table 23 : Asia-Pacific Market for Video Gaming, by Country, Through 2027
Table 24 : RoW Market for Video Gaming, by Genre, Through 2027
Table 25 : RoW Market for Video Gaming, by Platform, Through 2027
Table 26 : New Product Launches in the Video Gaming Market, by Leading Companies, 2020-2022
Table 27 : Major Acquisitions in the Video Gaming Market, by Leading Companies, 2019-2022
Table 28 : Partnerships and Collaborations in the Video Gaming Market, by Leading Companies, 2019-2022
Table 29 : Activision Blizzard, Inc.: Net Revenue, 2019-2021
Table 30 : Activision Blizzard, Inc.: Products and Services
Table 31 : Activision Blizzard, Inc.: Key Developments, 2021 and 2022
Table 32 : Apple Inc.: Net Revenue, 2019-2021
Table 33 : Apple Inc.: Products and Services
Table 34 : Apple Inc.: Key Developments, 2019-2022
Table 35 : Bandai Namco Group: Net Revenue, 2019-2021
Table 36 : Bandai Namco Group: Products and Services
Table 37 : Bandai Namco Group: Key Developments, 2019-2022
Table 38 : Capcom Co., Ltd.: Net Revenue, 2019-2021
Table 39 : Capcom Co., Ltd.: Products and Services
Table 40 : Capcom Co., Ltd.: Key Developments, 2019-2022
Table 41 : CyberAgent, Inc.: Net Revenue, 2019-2021
Table 42 : CyberAgent, Inc.: Products and Services
Table 43 : CyberAgent, Inc.: Key Developments, 2020-2022
Table 44 : Electronic Arts Inc.: Net Revenue, 2019-2021
Table 45 : Electronic Arts Inc.: Products and Services
Table 46 : Electronic Arts Inc.: Key Developments, 2019-2022
Table 47 : Epic Games Inc.: Products and Services
Table 48 : Konami Holdings Corp.: Net Revenue, 2020 and 2021
Table 49 : Konami Holdings Corp.: Products and Services
Table 50 : Microsoft Corp.: Net Revenue, 2019-2021
Table 51 : Microsoft Corp.: Products and Services
Table 52 : Microsoft Corp.: Key Developments, 2019-2022
Table 53 : Nintendo Co., Ltd.: Net Revenue, 2020-2022
Table 54 : Nintendo Co., Ltd.: Products and Services
Table 55 : Sony Corp.: Net Revenue, 2020-2022
Table 56 : Sony Corp.: Products and Services
Table 57 : Sony Corp.: Key Developments, 2019-2022
Table 58 : Square Enix Holdings Co., Ltd.: Net Revenue, 2019-2021
Table 59 : Square Enix Holdings Co., Ltd.: Products and Services
Table 60 : Square Enix Holdings Co., Ltd.: Key Developments, 2020-2022
Table 61 : Take-Two Interactive Software, Inc.: Net Revenue, 2019-2021
Table 62 : Take-Two Interactive Software Inc.: Products and Services
Table 63 : Take-Two Interactive Software, Inc.: Key Developments, 2019-2022
Table 64 : Tencent Holdings Ltd.: Net Revenue, 2019-2021
Table 65 : Tencent Holdings Ltd.: Products and Services
Table 66 : Tencent Holdings Ltd.: Key Developments, 2019-2022
Table 67 : Ubisoft Entertainment SA: Net Revenue, 2019-2021
Table 68 : Ubisoft Entertainment SA: Products and Services
Table 69 : Ubisoft Entertainment SA: Key Developments, 2019-2022
Table 70 : Warner Bros. Entertainment Inc.: Net Revenue, 2019-2021
Table 71 : Warner Bros. Entertainment Inc.: Products and Services
Table 72 : Warner Bros. Entertainment Inc.: Key Developments, 2020-2022