[190 Pages Report] The Amusement Parks Market size was estimated at USD 50.97 billion in 2023 and expected to reach USD 54.08 billion in 2024, at a CAGR 7.41% to reach USD 84.08 billion by 2030.

An amusement park is a commercial park that entertains its attractions through rides, games, shops, exhibits and shows. Amusement parks play a significant role in the broader entertainment industry, often as major tourist attractions. Their unique combination of rides, shows, food, and merchandise has become crucial to leisure culture. Meanwhile, the increasing participation in recreational and outdoor activities has impacted the development of amusement parks. In addition, the favorable regulations associated with the safety concerns in amusement parks have also boosted the growth of amusement parks. However, the high cost associated with the maintenance and excess energy consumption is a significant challenge for the industry players. Companies are continuously working towards cutting costs and diversely adopting alternative energy sources to remain agile within the ever-evolving industry landscape. Moreover, integrating advanced technologies such as augmented reality (AR) and virtual reality (VR) has created future opportunities for the key players. In addition, the adoption of renewable energy infrastructure worldwide has also contributed to the evolving amusement park industry.

Type: Increasing popularity of gaming arcades and water parks tends to meet

Amusement arcades, also known as gaming arcades, combine virtual and physical spaces to create a surreal entertainment experience. This arcade caters primarily to younger audiences seeking short-term engagement or micro-entertainment. At the same time, theme parks offer extensive, immersive entertainment experiences that appeal to a broad demographic, from children to adults. They often use storytelling, thematic consistency, and technology to create unforgettable fantasies for visitors and tourists. In addition, water parks primarily cater to outdoor enthusiasts and families seeking respite from hot summers. These parks offer water rides, swimming pools, and water-based attractions. All three types of amusement parks embrace novel technologies, reflecting a shared commitment to innovation. However, while amusement arcades and theme parks tend to be more technology-oriented, leveraging virtual and augmented reality, water parks focus more on enhancing physical experiences with innovative water attractions.

Revenue Source: Establishment of food & beverages and merchandise retailers in the amusement industry caters to better revenue growth

In the amusement park industry, food and beverages form a significant part of a park’s revenue. This category includes items prepared and sold within the park premises, such as meals, snacks, desserts, and drinks. Vendors range from quick-service spots to full-service restaurants. Coca-Cola, Nestle, and PepsiCo are among the major beverage providers associated with many parks. Hospitality contributes directly to park revenue through on-site accommodations such as hotels and lodges. In addition, many parks are exploring partnerships with hotel chains to open themed accommodations within the amusement parks. Moreover, the revenue from merchandising includes the sale of theme-related products such as clothing, toys, and collectibles. Customers often purchase these items as souvenirs or gifts, thus augmenting park revenue while promoting their brands. At the same time, ticket sales form the primary revenue source for amusement parks, ranging from single-entry tickets to seasonal passes and VIP experiences. Ticket revenue is the principal source, followed by food & beverages due to constant demand throughout the visitor’s stay.

Age Limit: Widening amusement parks in various age groups to meet thrill and adventures

In the amusement park industry, the 19 to 35-year-old segment, largely comprised of young adults and millennials, tends to be more adventurous and thrill-seeking. They seek adrenaline-driven rides such as high-speed roller coasters and water-based adventure rides. Moreover, the 36-50 year segment prefers a balance of thrill and family-friendly rides. The customers who fall under this segment typically prefer an even mix of thrill rides and immersive experiences. Furthermore, the 51-65 age group prefers more relaxing and passive experiences, including theater shows, musical events, and gentle rides. While, children and teenagers up to 18 years old generally prefer whimsical and fantasy-based attractions, interactive exhibits, and age-appropriate thrill rides.

Regional Insights

In America, countries including the United States and Canada are major economies in the amusement park industry with a strong legacy of iconic parks such as Disneyland and Universal Studios. Additionally, in America, a substantial chunk of the customer base seeking diverse and immersive entertainment experiences has also witnessed a significant need for amusement parks. The trend of transforming popular films and television shows into theme park attractions has been fetching massive investments in this region. Similarly, the amusement park industry in Europe is characterized by European countries’ rich history and storytelling culture, offering a unique blend of classic fairy tale settings and futuristic attractions. Moreover, the increasing investments in tourism and entertainment industry also contribute to the expansion of amusement parks. The Middle East and Africa region represents an untapped market with enormous potential leaning towards integrating local cultural themes with the mainstream amusement park model. Furthermore, the Asia Pacific features a diverse customer palette, with parks in China, Japan, and India catering to the varied needs of consumers. Major economies such as China back its amusement park industry with aggressive investment policies, promoting indigenous parks such as Shanghai Disneyland. At the same time, in Japan, the intersection of technology and animation within amusement parks presents unique offerings. India’s burgeoning middle class presents an untapped customer base pushing recent initiatives towards park infrastructure development. With the right blend of creativity, innovation, and alignment to regional preferences and needs, the industry can expect to see new heights of success across these regions.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Amusement Parks Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Amusement Parks Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Amusement Parks Market, highlighting leading vendors and their innovative profiles. These include Ardent Leisure Group Limited, Aspro Parks, S.A., CEDAR FAIR, L.P., Columbia Pictures Location Based Entertainment Inc., Comcast Corporation, Compagnie des Alpes, Efteling B.V., Europa-Park GmbH & Co Mack KG, Fantawild Holdings Inc., Fuji-Q Highland Co., Ltd., Herschend Family Entertainment Corporation, Hershey Entertainment & Resorts Company, Imagicaaworld Entertainment Ltd., Knoebels Amusement Resort, Merlin Entertainments Limited, Oriental Land Co.,Ltd., Parques Reunidos Servicios Centrales, S.A., PortAventura, Schlitterbahn, SeaWorld Entertainment, Inc., Six Flags Entertainment Corporation, The Hettema Group, The Walt Disney Company, Toverland B.V. by Gelissen Group, Universal Studios, Village Roadshow Limited, and Wonderla Holidays Ltd..

Market Segmentation & Coverage

This research report categorizes the Amusement Parks Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Type
    • Amusement Arcades
    • Theme Parks
      • Eco Theme Parks
      • Historical Theme Parks
      • Pop Culture Theme Parks
      • Regional Theme Parks
      • Zoological Theme Parks
    • Water Parks
  • Revenue Source
    • Food & Beverage
    • Hospitality
    • Merchandizing
    • Tickets
  • Age Limit
    • 19 to 35 Years
    • 36 to 50 Years
    • 51 to 65 Years
    • More than 65 Years
    • Up to 18 Years

  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

  1. Market Penetration: It presents comprehensive information on the market provided by key players.
  2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
  3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
  4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
  5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

  1. What is the market size and forecast of the Amusement Parks Market?
  2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Amusement Parks Market?
  3. What are the technology trends and regulatory frameworks in the Amusement Parks Market?
  4. What is the market share of the leading vendors in the Amusement Parks Market?
  5. Which modes and strategic moves are suitable for entering the Amusement Parks Market?